The demons' game

“Know thyself – know your daimons”

demons naruto

These months of pandemic threw us in a funny alternate reality populated by many new fellows – platforms, apps, cameras, etc - new technological companion species. Many of them are here to stay.

It’s time to know better our new companions and the daimons that inhabit them: how do they behave and how do we behave in these relationships? Which triggers do they pull in our bodies, which attitudes do they foster?

We are ethnographers exploring our digital interactions. In this workshop we will get to know better the daimons we work and study with in our technological worlds. This is Hacker Pedagogy: knowledge is transformation.

Topics: nudging, affordances, digital ethnography, philosophy of technology, interfaces analysis.

Get in touch

info[at]circex[dot]org grazie ad - logo: Fabio Lapiana